Rig, timeline and cosmetic authoring
Authored rigs use local bind offsets and Euler-radian keys. Imported rigs retain TRS bind transforms, inverse binds, quaternion keys and sampler interpolation in imported_rig JSON. Canonical metadata maps six visual body parts or a rigid socket; it never replaces player hitboxes or authoritative poses. Imported rig tracks can be edited in JSON.
Key pose uses the X/Y/Z transform inputs: Translate sets a key position; Rotate sets a key rotation in degrees. Edit hierarchy, blended weights, sockets, clip duration/loops/events and cosmetic palette in the validated JSON below.
Controlled playground playback
Uses the selected preview clip and palette. Publish first, then set BLRQ_PLAYGROUND_CONTENT_BINDINGS for new controlled playgrounds. This does not change public rooms or player poses.